work
Warpin
At Warpin I designed and evaluated immersive XR solutions across several client projects, improving the usability and accessibility of AR and VR applications.
One lasting piece of work was a generic quality assurance framework for XR app development. It standardised how usability, accessibility, and user testing were done across the engineering organisation.
I also created UI asset systems and visual style guides, which became the best-practice standard across all projects.
I was at Warpin during my MSc at Uppsala, alongside research at RISE and the university.