Let's Socialize Hybrid Chess!
A design project that aims to enhance the social connectedness of chess in a hybrid setting.
Note!
This solution is conceptual and was designed as a part of a course assignment in Masters programme in Human-Computer Interaction at Uppsala University. If you have any queries or wish to discuss about this solution please contact me through any of the social channels listed at the bottom of this page.
Summary
Overview
As the world transitions to a hybrid state, the social aspects of many activities have been impacted. We were tasked with selecting one of these hybrid scenarios and working to improve its social connectedness.
This design project aims to improve chess's social connectedness in a hybrid setting.
Project Duration
March 2022 - June 2022
Status
Team
- Amanda Löwgren
- Caroline Vahid
- Josef Jönsson
- Karthik V Meenaakshisundaram
- Noak Petersson
Roles
- User Research
- Prototyping
- User Testing
- Video Production
Tools
- Craft Supplies (Design)
- Arduino (Prototyping)
- Adobe Premiere Pro (Video Production)
Attention!
This page is currently under construction and will be updated with project information soon. Please read the project report linked below for a more in-depth understanding of this project.
The project report contains complete details about our methods, design phases, prototypes and user testing results performed during the course of the project.